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April 27th, 2009Designing Success, The Daily ConsumerEmergency Rooms have a really bad rap. Drab, barren of any comfy furniture whatsoever, filled with sick people and, worst of all, usually painted an awful green color. How fitting. So when I hit the ER this past week for some stitches to the chin, I wasn’t exactly expecting to have a great time – but just how bad a time, even I would never have guessed. And interestingly, it had nothing to do with the people – the admin people, nurses and doctor were all more than amiable – but more with the seeming total disregard for basic tenets of design that had gone into the place. Here, in chronological order, are the design problems I encountered over the course of the evening:
7:35pm
I enter through the front of the hospital from the regular parking lot. No need for real ER parking, since I’m not about to keel over. Unfortunately, this means I have to “sign in”. A quick gesture to my chin grants me automatic access, and I’m off into the bowels of the hospital.
7:37pm
I finally find the ER, which is so unremarkable that I almost miss it. No sign in desk here, just a huge security desk that is so high I can’t tell if someone’s behind it. Reminds me of a kids play fort. Overall, it does nothing to make me feel safe, since I wonder what the security is meant to protect me against.
7:38pm
After looking around the micro waiting room, I eventually notice an unmarked door Read the rest of this entry »
Tags: bad design, ER, hospital, waiting
